
- COCOAPODS INSTALL FLUTTER HOW TO
- COCOAPODS INSTALL FLUTTER INSTALL
- COCOAPODS INSTALL FLUTTER ANDROID
- COCOAPODS INSTALL FLUTTER SOFTWARE
- COCOAPODS INSTALL FLUTTER CODE
Replace the contents of this file with the following: pubspec.yaml name: namer_app In the left pane of VS Code, make sure that Explorer is selected, and open the pubspec.yaml file. You'll now overwrite the contents of 3 files with a basic scaffold of the app. The other option disables substantial Flutter functionality.
COCOAPODS INSTALL FLUTTER CODE
Note: VS Code shows a modal window asking whether to trust the contents of the folder. Something like namer_app or my_awesome_namer.įlutter now creates your project folder and VS Code opens it. This could be your home directory, or something like C:\src\.įinally, name your project. Next, select Application and then a folder in which to create your project. Launch Visual Studio Code and open the command palette (with F1 or Ctrl+Shift+P or Shift+Cmd+P).
COCOAPODS INSTALL FLUTTER ANDROID
COCOAPODS INSTALL FLUTTER SOFTWARE
COCOAPODS INSTALL FLUTTER INSTALL
Remember that, for this codelab, you only need to install the following: The instructions on the Flutter website cover not only the installation of the SDK itself, but also the development target-related tools and the editor plugins.
COCOAPODS INSTALL FLUTTER HOW TO
The most up-to-date instructions on how to install the Flutter SDK are always at. It's just that having a clear development target in mind makes the next step smoother. Remember: You can always run your app on other operating systems later. Flutter can't hot-reload web applications. The downside of this choice is that you lose one of Flutter's most useful development features: Stateful Hot Reload. It might be tempting to select the web as your development target. So, for example, if your computer runs Windows, choose Windows as the development target. Tip: We strongly recommend choosing your development device's Operating System as your development target. But you could also choose Windows as the development target, which means your app-in-development runs as a Windows app alongside your editor. If you choose Android as your development target, you typically attach an Android device to your Windows laptop with a USB cable, and your app-in-development runs on that attached Android device. This is your "development target"-the operating system that your app runs on during development.įor example, say you're using a Windows laptop to develop a Flutter app. However, it's common practice to choose a single operating system for which you will primarily develop. Your app can run on any of the following operating systems: It's easier to say things like "click here" or "press this key" instead of something like "do the appropriate action in your editor to do X".įlutter is a multi-platform toolkit. We recommend using VS Code for this codelab because the instructions default to VS Code-specific shortcuts.

Of course it's fine to use any editor you like: Android Studio, other IntelliJ IDEs, Emacs, Vim, or Notepad++. It's free and works on all major platforms. To make this codelab as straightforward as possible, we assume you'll use Visual Studio Code (VS Code) as your development environment. You'll start with a basic scaffold so that you can jump straight to the interesting parts.Īnd here is Filip taking you through the whole codelab!


The application generates cool-sounding names, such as "newstay", "lightstream", "mainbrake", or "graypine".

In this codelab, you will build the following Flutter application: Flutter is Google's UI toolkit for building applications for mobile, web, and desktop from a single codebase.
